DIYSPY is a prosocial game. What does that mean — aren’t all multi-player games social? Prosocial refers to the kind of interactions, not whether people are social or not. It refers to positive relations between characters, players, animals, plants, etc. So, rather than anti-social interactions like competing, attacking, deceiving, undermining, destroying, putting-down, and so on, you’re more likely to be cooperating, supporting, building each other up, being straight-up, and entertaining each other. This doesn’t mean there are no difficult relations, it’s just that they’re not driven by anti-social goals. Tabletop games that do this, include:
- Tim Fowers’ Burgle Bros.
- Antoine Bauza’s Hanabi
- Ken Gruhl, Matthew Inman, Elan Lee, & Quentin Weir’s Happy Salmon
- Wolfgang Warsch’s The Mind
- Jay Cormier & Sen-Foong Lim’s Scooby-Doo: Escape from the Haunted Mansion
- Space Cowboy’s Sherlock Holmes: Consulting Detective
- Eric Slauson’s Tattoo Stories
I’ll keep adding more as I remember, and learn about, them. Let me know of ones you enjoy or make too!