DIYSPY is a prosocial game.
What does that mean, aren’t all multi-player games social? Prosocial refers to the kind of interactions, not whether people are social or not.
It can refer to positive relations between characters, players, animals, plants, etc. So, rather than anti-social interactions like competing, attacking, deceiving, undermining, destroying, putting-down, and so on, you’re more likely to be cooperating, supporting, building each other up, being straight-up, and entertaining each other. This doesn’t mean there are no difficult relations, it’s just that they’re not predominately driven by anti-social player behaviours and goals.
Tabletop games that do this, include the following co-operative games (that don’t necessarily depict prosocial NPC relations):
Prosocial Player & Anti-Social NPC interactions
- Greg Loring-Albright & T.L. Simons’ Bloc by Bloc: Uprising (fully cooperative mode)
- Tim Fowers’ Burgle Bros.
- Manny Vega’s Caper Cards: Bells Hells
- Jay Cormier & Sen-Foong Lim’s Scooby-Doo: Escape from the Haunted Mansion
- Space Cowboy’s Sherlock Holmes: Consulting Detective
- …
Prosocial Player & NPC interactions (if applicable)
- Sensible Object’s Beasts of Balance (co-op mode)
- Christy Dena’s DIYSPY (heh)
- Antoine Bauza’s Hanabi
- Ken Gruhl, Matthew Inman, Elan Lee, & Quentin Weir’s Happy Salmon
- Wolfgang Warsch’s The Mind
- Eric Slauson’s Tattoo Stories
- …
Haven’t played yet to categorise:
- Kevin Lanzing’s Flashpoint: Fire Rescue
- James A. Wilson & Clarissa A. Wilson’s Flourish (cooperative mode)
- Regenegade Game Studios’ My Little Pony: Adventures in Equestria
I’ll keep adding more as I remember and learn about them. Let me know of ones you enjoy or have made too!