DIYSPY is a prosocial game.
What does that mean, aren’t all multi-player games social? Prosocial refers to the kind of interactions, not whether people are social or not.
It can refer to positive relations between characters, players, animals, plants, etc. So, rather than anti-social interactions like competing, attacking, deceiving, undermining, destroying, putting-down, and so on, you’re more likely to be cooperating, supporting, building each other up, being straight-up, and entertaining each other. This doesn’t mean there are no difficult relations, it’s just that they’re not predominately driven by anti-social behaviours and goals.
Tabletop games that do this, include:
- Sensible Object’s Beasts of Balance (co-op mode)
- Greg Loring-Albright & T.L. Simons’ Bloc by Bloc: Uprising (fully cooperative mode)
- Tim Fowers’ Burgle Bros.
- Christy Dena’s DIYSPY (heh)
- James A Wilson & Clarissa A. Wilson’s Flourish (cooperative mode)
- Antoine Bauza’s Hanabi
- Ken Gruhl, Matthew Inman, Elan Lee, & Quentin Weir’s Happy Salmon
- Wolfgang Warsch’s The Mind
- Jay Cormier & Sen-Foong Lim’s Scooby-Doo: Escape from the Haunted Mansion
- Space Cowboy’s Sherlock Holmes: Consulting Detective
- Eric Slauson’s Tattoo Stories
- …
I’ll keep adding more as I remember and learn about them. Let me know of ones you enjoy or have made too!